Supplements Hazard Protection in radioactive environments Supplements Hazard Protection in toxic environments Increases Hazard Protection's protection duration Protects from extreme temperatures, radiation & toxicity Technology Blueprints & Upgrade Modules Technology Blueprints Hazard Protection can be repaired using the following ingredients:ĭespite being impossible to craft, a placeholder blueprint exists in the Space Anomaly with a suggested build cost of 100 Ferrite Dust. Hazard Protection is pre-installed on the player's exosuit. The Aeration Membrane, which uses similar interface elements to Hazard Protection, starts working when the player has been swimming for more than 5 seconds (see the main Exosuit page for more information). The Hazard Protection starts working when: You are never fully protected against cargo pod radiation!Ĭharge equipment with Sodium (2.5%/unit), Sodium Nitrate (~6.5%/unit), Salty Custard (50%/unit), Monstrous Custard (50%/unit), Stellar Custard (50%/unit), or Ion Battery (100%/unit). A hazard module will absorb all drain of the hazard module, but just like the toxic flora it will still penetrate all your protection and hurt you in intervals directly. It can reach over 200 Tox and nothing stops it!Įven though extreme Alpha-storms and Supercells can reach up to 32 Rad and be diffused by a radiation module for the entirety of its lifetime, the smaller 22 Rad background radiation of the cargo pods on crashed freighters can not. Its toxicity is so high, that it penetrates a fully charged S-class protection unit and repeatedly damages the life bar. Do NOT engage it and destroy it as soon as possible. getting irradiated by a Crashed Freighter's cargo container while on a Scorched planet), protection for each hazard depletes at its own rate.ĭespite the depiction of toxicity, Underground Toxic Hazard is absolutely lethal. If there are several hazards happening at the same time (e.g. If time runs out while the environmental hazard is still present, the player will begin to take damage periodically until they reach shelter or recharge their protection. The remaining protection time can be estimated using the information provided in the lower-left region of the Analysis Visor's overlay. Not to be confused with Aeration Membrane oxygen drain while underwater. Underwater durations refer specifically to toxic/radiation protection drains while underwater on Toxic and Irradiated planets. Danger Level 3: White planet danger period?.Danger Level 1: White planet rest period?.Non-extreme Water Gaia/Scorched (Night/Day).Danger Level 0: Gaia worlds, water on scorched worlds etc.Hazard Protection Duration (Minutes:Seconds)Īctual Hazards do not matter, only planet biome, time, weather. Another important thing is the current Game mode: Storms are always the worst hazard for their planet type and liquids more dangerous than the air, aside of gaia and scorched worlds. Especially planets with a multitude of transmutations (Frozen Day/Water/Night) can change their hazard during your stay. The lifetime of the unit is based on the environment and severity of the hazard. User is advised that a failure to charge the Hazard Protection system may allow their environment to become incompatible with life. The device is charged with sodium-based substances. General reactive protection may be augmented with Environmental Shields, offering increased protection against specific conditions. The Exosuit's Hazard Protection system continually monitors and stabilises the user's environment. Once the protection is depleted the shield will take damage once every 16 seconds on normal mode. Protection depletes at a certain rate, visually indicated by one, two or three left-pointing arrows and the potential addition of extreme at the end of the protection bar (shown as < to <<< for drain and "extreme"). These units operate automatically once a hazard condition is met. Protection from specific planetary conditions can be increased through installation of Hazard Protection Modules. Hazard protection provides basic environmental shielding. 7 Technology Blueprints & Upgrade Modules.
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